Learn to play

Overview. A fast-paced deck-building game where players try to knock each other out. Last player standing wins.
Contents and turn overview. Each turn has three phases: main, combat, and cleanup.
Setup. Each player starts with an identical deck of 7 Coins and 3 Kip Serfs.
Creature pool setup with stacks of creature cards and the Sold! card.
Play area layout showing draw pile, discard pile, hand, and life totals.
The four tribes: red for speed and damage, green for coins and defence, blue for cards and tricks, purple for lifesteal and discard.
Card breakdown showing name, buy and sell value, attack, defence, ability, and tribal ability icon.
How to play. Each turn has a main phase, combat phase, and cleanup phase.
Main phase: buy creatures from the creature pool using coins.
Main phase: play creatures and activate abilities.
Main phase example: activating creature abilities and tribal requirements.
Main phase: sell creatures from your hand to gain coins.
Combat phase. All your creatures attack and all opponent creatures block.
Combat examples showing how damage is assigned to defending creatures.
Cleanup phase. Discard your hand and draw five new cards.
Questions and answers.
Playing with three or four players.
Ability reference: temporary attack boosts, extra coins, destroy creature, trash a card, and buy a card for free.
Ability reference: draw and play, replay a creature, borrow a creature, steal life, and opponent discards.
Credits. Join the flock at kippengame.com.